Wednesday, April 22, 2015

4.1 Slaying The Second Cousin

Dragons! You know in some ways, I certainly believe us Argonian folk are somehow distantly related to dragons. I mean we both have scales and tails, that's certainly argument enough. I had to slay my some-what distant second cousin this wake of dawn after I had presented the Dragonstone to Farengar. The Jarl's dark elf steward had come to gather me and Farengar to listen to the Jarl speaking with a guard who recently come in contact with the dragon. After hearing the account of the attack, the Jarl sent me, Ireliah and a squad of troops to the tower to hopefully kill the flame breathing beast. I say hopefully, because we have no expectations to the dragon attack and a rough chance to actually hurt the beast. It turns out, it wasn't too bad.
After leaving Whiterunm, my squad of bloodthirsty warriors and I marched to the guard tower that was ravaged by the dragon. Arriving on the scene, I spoke to a frightened guard who had survived the first onslaught of fang and fire. He started exclaiming about the casualties and then with a tone of fright in his voice, announced that the dragon had returned. We were about to slay us a dragon.
Fire burning within his mighty body, the dragon came down like a beast of nightmares. Swooping down like the natural born predator of the world, this dragon assaulted us with the precision of an eagle, that is if eagles could breathe fire. Those of us who could fire a bow and arrow crafted a nicely occupied pincushion out of the dragons belly which caused him to take the fight to the ground. Becoming a whirlwind of steel I darted around the dragon slicing at his body while the troops brought down their own metal fury onto his scaled body. Also utilizing my shield in this intense melee, I bashed my cousin's head when he attempted to breathe a cone of fire at my companions. The sharp blunt pain of my shield interrupted his attempts to draw in air, thus giving my team opportunity to attack with full force. Knowing the dragon was near his end, I decided to end his suffering quickly. The dragon attempted a bite at me, I deflected his attempt with a sharp slice to his face and took this moment to climb upon his head. While mounted on his head, I delivered several stabs to his brain and jumped off as his body crumbled to the ground. But as he fell, the dragon uttered something in his dragon tongue. I don't know what it was, but it was clearly directed at me... I could feel it directed at me. My companions cheered as the beast lay dead from their hands as well. But then, the dragon started to disintegrate and his essence was drawn into me, like I was absorbing it.
I talked to the soldiers and they exclaimed I was a Dovahkiin.  A dragon born.
This moment in the game attempts a cinematic moment to behold. With an onlookers point of view, best used from first person, this battle demonstrates the games ability to capture epic moments of tales one would find in a fantasy tale. The art style of the crumbled tower with the battle ready look of soldiers with an up beat soundtrack definitely gives an atmosphere of battle. This fight demonstrates player readiness as well; the dragon can easily kill the player if the player does not react to the dragon's cued attacks. When the dragon attacks from air, it is readable to the player and thus the player should move. On ground as well, the dragon will showcase a wind up for attacks such as bites and fire breathing. The player can interrupt these or move away. This gives players control. The player can control the battlefield, thus giving them choice. After fighting numerous other enemies in the game, the player should feel accustomed to combat and at least surviving. This dragon gives players a test to improve their skills in combat. The game also interacts with you as well, giving you many cues that a fight will commence. The crumbled tower gives a visual clue that a fight was near, and the guard remaining gives an audio cue that the fight will begin soon. The game just kind of draws you in and tells you that you're going to be legend, a slayer of dragons. But aha, it one ups that! It makes you a dragon born thus giving the player even more a personal connection to the game.

1 comment:

  1. Pretty entertaining way to explain your encounter. The game definitely makes the player feel more important after they complete this quest.

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