Speaking to Farengar, the court wizard, I was tasked with retrieving a relic called the Dragon Stone from Bleak Falls Barrow. Not only am I Murgurth the lizard mailboy, I'm also Murgurth the errand lizard! Conversing with Farengar gave me further details to this location I was traveling to and I was delighted to learn I would be crossing by Riverwood to get to destination. My trek to Riverwood was without conflict and after stopping by Alvor to pick up new armor, I started my hike on the mountain.
Snow. Snow everywhere. Hiking up the mountain initially was without heavy weather, but after I met some conflict with some bandits who were guarding the mountain, I was also met with a heavy snowstorm. I relished it. It proved an artistic backdrop for the combat spectacle that featured me as the lead performer among these bandit guards. With the snow against my scales, I hurried toward the grand ruins of the mighty temple that bore my desired relic. At the doorstep I was met with even more bandits. Their blood stained the snow as I dispatched their numbers, my Argonian healing factor shrugging off their best efforts to slay me. My style of sword and shield proved that no other combo is as invaluable in war.
Walking further into the depths of this tarnished temple, I encountered more bandits and a puzzle featuring animals. It was a rather simple task of matching animals; conquering this I found horrible animals named Skeevers which made me realize how much I hate rodents. And just when I thought I had disposed of the final pests in these ruins, I was met face to face with a giant spider. While I am not skilled in the practice of magic, I used my rudimentary control of fire to keep the spider at bay while I hacked at it's flesh. At the end of the hall of my battle ground, a bandit named Arvel the Swift was restrained by webbing and asking for my assistance.
I cut the poor soul down and was immediately betrayed as he fled the scene at an ironically average speed. I chased down the fool and before I could end his life, an undead warrior stopped his advance. I've heard of Draugrs, nordic warriors who still walk after life, but this was my first encounter of one. While tough, I made short work of the undead warrior. I went over to Arvels body and looted a golden claw off of him, hoping to sell it after my adventure. It actually became the key to my advance into the temple however. After slaying numerous more Draugrs, I encountered a door that needed the claw to match more animal symbols to advance.
When I finally found the room of treasures in this crypt, I found two amazing things. The wall of words that contained an ancient power that I somehow learned and the Dragonstone. Unfortunately for my scaled hide, I had to battle another Draugr to leave. This opponent was different than the others, he was larger and possessed a shout of some kind that invoked words of power. He too met his end though. I finished my journey traveling back to Whiterun to deliver my relic.
The game introduces players to puzzles through game progress and interaction. When you first encounter the puzzle involving turning stones, you can watch the bandit attempt a sequence and fail, dying as a result. The game does not give you in game text to figure it out, instead it gives the player environmental clues to figure it out for themselves. Akin to this, the next door involving the puzzle requires an item found from a character the player interacts with. This gives players connections to puzzles and relevance as they encounter these clues themselves. Through this organic process player slowly learn the game and how it interacts with the player.
You have a solid analysis of the relation between the player and their environment and new challenges that are presented to them. For example, for the first puzzle the stones that were set in the room were the key to opening the door. To test if this was correct I ordered my companion to try the lever instead of putting my health at risk and it worked! So for the second puzzle I looked for similar clues. This puzzle's key was not as obvious but if you look on the claw that's used to open it it actually has the key on there!
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